In Analysis of Computer Games for Violence
Potential, forensic psychology expert
Dr. Julie Armstrong writes:
The psychological processes at work are called projection and sublimation. First, projection. When an individual is using projection “…affective and ideational components are attributed to another, while that other actual person is controlled.” {This was taken from Reid Meloy’s The Psychopathic Mind.} In the case of the computer game, the person who is heavily into playing the game, called a gamer, puts his ideal personality, as well as his affective or emotional state, into the characters, which by the very nature of game playing, he can now control. He becomes the superhero with the big gun, and tries to annihilate the enemies that represent his tormentors.Sublimation is the other psychological process at work here, and is the process that makes these games so popular. In sublimation, the emotions experienced by a person are acted out in the context of the game. Every one of us has aggressive and violent feelings that get resolved through the coping strategies we use on a day-to-day basis. For some, the violent computer game may actually serve as a pressure release valve, and prevent someone from acting out their rage. I want to be clear here: Computer games don’t make people act out their violent feelings, they are a socially appropriate place to put those feelings. When anger, violence and hostility overwhelm a person, he may become obsessed with playing these games. They become a sort of an obsession.
